Vizier's Penny Dreadful
Introduction
This is an unedited, unexplained collection of notes on my 5th edition Dungeons & Dragons campaign that ran from 2020 to 2023. A summary from one of my players is available elsewhere on this site, and perhaps eventually I'll do a nicer write-up of the story. For now, I'll just archive some of the worldbuilding and cosmology for posterity. Enjoy!
Encounters
Two Doors
Two tiny doors are set into the wall. In front of each is a gnome: one with a blue hat, and one with a red hat. The blue-hatted gnome hands the characters a note:
One guard always tells the truth. The other is trying to eat you. This isn't a puzzle. Run.
The red-hatted gnome is a redcap (Mordenkainen Presents: Monsters of the Multiverse page 208) and attacks immediately.
Magic items
These are pretty weird.
of the Magnanimous Mister Mathers
Ring of Invisibility
Wondrous item, common
This unadorned silver ring turns invisible when donned.
not of the Magnanimous Mister Mathers
Overtuned Forks
Wondrous item, legendary
This set of sixteen tuning forks vibrates slightly with cosmic energy. Each is tuned to a different note, corresponding with the sixteen Outer Planes. A small symbol is engraved at the base of each fork, representing its attuned plane. By striking a fork, each creature within 15 feet that can hear the ringing is transported to a random location on that fork's corresponding plane. The creatures remain there only as long as the fork is ringing, though they do not need to be able to hear it. When the fork stops ringing, all creatures transported by it return to their original positions. A fork rings for 1d20 hours. While one fork is ringing, the box closes and cannot be opened, meaning a fork cannot be stopped from ringing early nor two rung at the same time.
Cosmology
I was serious about presenting these without comment. I apologise for what must look like utterly mad ravings. They are.
Pantheon
Hastur Who governs the unknown and the unknowable, the end, darkness, and death of knowledge Alignment: Neutral Evil Colour: Yellow Counterpart: Vizier Symbol: Eye
Vizier Who governs knowledge and its giving, safeguards the library, and knows all Alignment: Neutral Good Colour: Blue Counterpart: Hastur Symbol: Spectacles
Death Who governs the death of mortals, shepherds them beyond, and provides a final companionship at the end Alignment: Chaotic Evil Colour: Black Counterpart: None Symbol: Scythe
Godmaker Who governs and gives rise to the immortals, and commands their fate Alignment: Lawful Good Colour: Green Counterpart: Velka Symbol: Stone
Velka Who governs the end of immortals, authored the rules of their demise, and takes them into the beyond Alignment: Lawful Evil Colour: Purple Counterpart: Godmaker Symbol: Crow Feather
END = The end, death, obfuscation, recession, and absence of...
SEER = Watches and never interferes in the affairs of...
BEGINNING = The beginning, life, spreading, growth, and presence of...
F = Father (he/him), the great monolith. A single immeasurably large black stone adrift in the Far Realm. One half of the Parents that spawned the Rogues. Also the Neutral Evil Sister.
M = Mother (she/her), the myriad. Her main body is adrift in the Far Realm, but almost every aberration is an extension of it. The other Parent. Also the Neutral Good Sister.
Ve = Velka (she/her), the Crow. The Lawful Evil Sister. Governs the END of immortals.
H = Hastur (he/him), the First Eye. The Neutral Evil Sister. Governs the END of knowledge.
D = Death (he/him), the Shepherd. The Chaotic Evil Sister. Governs the END of mortals.
F = Father (see above). SEER to immortals..
M = Mother (see above). SEER to mortals.
G = Godmaker (it), the Debris. The Lawful Good Sister. Governs the BEGINNING of immortals. Spawned the Gods.
Vi = Vizier (they/them), the All-Knowing. The Neutral Good Sister. Governs the BEGINNING of knowledge.
There is no True Neutral (SEER of knowledge) or Lawful Good (BEGINNING of mortals) Sister.
There are innumerable and ever-more Gods, spawned from Godmaker, who are ruled by the 26 members of the High Pantheon. They come in Good and Evil pairs. Typically spawn everything below them. They are listed separately.
There are innumerable and ever-more Arch-Beings. These include, but are not limited to, the Arch-Devils, -Demons, and -Angels. The Nine of Baator, the Seven Angels, and the Three Below rule these.
There are innumerable and ever-more other immortals, such as liches or tardigrades.
Many of the High Pantheon actually hold multiple seats, such as Dionysus being both the Good God of Folly and of Chaos.
The High Pantheon
[Format: "N (aspect). Good, Evil"]
1 (Folly). Dionysus, Varuni
2 (Illness). Anuket, Gormach
3 (Inquisition). Oghma, Hecate
4 (Hours). Nirmala, Freyaer
5 (Protection). Bahamut, Anahita
6 (Union). Bahamut, Hermod
There is no seventh member of the High Pantheon, rather, this seat is occupied by the mortal collective.
8 (Chaos). Dionysus, Discordia
9 (Justice). Taos, Velka
10 (Treason). Hecate, Velka
11 (Fortune). Tyche, Espit
12 (Strength). Bahamut, Taos
13 (Prudence). Adrasteia, Sobec
14 (Mortality). Pkaea, Petohmi
15 (Temperance). Galenia, Adrasteia
16 (Force). Amaterasu, Hecate
17 (Misery). Lakshmi, Gormach
18 (Air). Xanathe, Brahma
19 (Water). Anahita, Euryale
20 (Fire). Amaterasu, Kothar-wa-Khasis
21 (Judgment). Velka, Velka
22 (Earth). Kothar-wa-Khasis, Nefertem